Bg3 can you have multiple spiritual weapons. I've had a theory for a while that the reason Larian hadn't implemented spells like Flaming Sphere or Spiritual Weapon is some sort of issue with restricting Creature A. Bg3 can you have multiple spiritual weapons

 
 I've had a theory for a while that the reason Larian hadn't implemented spells like Flaming Sphere or Spiritual Weapon is some sort of issue with restricting Creature ABg3 can you have multiple spiritual weapons You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists

After the first conversation with Raphael, I have now always got my weapon drawn at all times. This means that a +3 weapon is not just increased damage but also 15% increased hit chance, consider that higher level characters will hit more times per turn and scale that hit chance across a long battle and the difference is very significant. NPCs are now less likely to attack Spiritual Weapons. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. Spiritual Weapon Spell Guide and Effects. For Act 1 doing command or killing Zhalk for the Everburn is also known, but can also disarm/command Voss. Resistant to Force. BG3 is the third main game in the Baldur's Gate series. Here are the best weapons you can find in Act 1. The ACTUAL dual wield specific legendary is most effective for characters WITHOUT the fighting style. Round 1: Spirit Guardians, free bonus action for non-spell use. Resistant to Radiant. Learned it from here. I suspect that spirit guardians considers sanctuary as being invisible. r/buffalobills. After the ability is used, it will be permanently removed from the character that used it, persisting even if the user respecs and gains. You are also able to cast a second. If duration runs out,. 1 - In BG3, it adds it to every instance of damage, not a bug, just a change Larian made, the feature is written differently. The Spellsparkler is a magical weapon in Baldur’s Gate 3 (BG3) that can give players an early advantage in combat. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object). Clerics get some pretty strong summons, but only later on. It receives the following Class Action: Greataxe Slash: Cleave. Pact of the Blade Information. Divine Intervention is acquired when your Cleric hits Level 10. Throughout the game, players will meet possible NPCs that can be. By the time turn 3 rolls around and you can finally do something, the fight might be over or someone is downed. Cast, hide somewhere the enemies can't spot or easily get to, send the weapon to kill things. 20 Guidance. Spiritual Weapon showed up twice in the Patch 8 Notes before being quickly removed: "It no longer looks like you're using the blunt side of your weapon when attacking using Spiritual Weapon: Greatsword. Please contact the moderators of this subreddit if you have any questions or concerns. damage in a 6m/20ft blast centered on the target. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. You can if you are 4E. Activate the forge, insert the sussur bark. Register. Baldur's Gate 3 > General Discussions > Topic Details. You, I like you, you gots them there smarts! I can't remember what it is but I've seen something that makes thrown weapons automatically return to you which could make this tactic REALLY useful. Warlocks get Pact of Chain familiars and can summon an elemental with an Eldritch Invocation. You can still take damage from area spells. 2. Legendary Simple Melee Weapon. It does equivalent damage to spiritual weapon at level 5, but spiritual weapon only lasts a minute and will cost you a second level slot every combat compared to literally just being able to do it, spirit guardians cost a 4th level spot to upcast to deal more damage, if you just cast spirit guardians which can last two combats twice and you. This mace offers 1d6+6 bludgeoning damage, an. Shadowheart is a level 8 light cleric with 3 skeletons. Seline's Spear of Night, Shar's Spear of Evening. We’ve updated our list now that we’ve passed the Baldur’s Gate 3 release date. Any build you enjoy that is a must try?There are 2 bind weapon abilities you have, one summons a new weapon and one binds the weapon you are holding, you need to click the one that binds the current weapon. Each weapon comes with appropriate weapon type skills, including the likes of Concussive Smash, Lacerate, and Piercing Strike. You need a weapon that has the Light property. On a hit, the target takes 1d8 force damage + your spellcasting ability modifier. It receives the following Class Action:Your BG3 proficiency bonus is always linked to your character level, and increases by one every fourth level increase, as follows: Level 1 – 4: +2 proficiency bonus. Infernal Rapier can be obtained through Wyll's questline after the point of no return in Act 2, assuming the player chooses the right dialogue choices. Besides that, the spell is also commonly found in scroll form. For the same reason, it can also help rogues proc ranged sneak attacks by providing an ally close to a. The amount of gear you can find for dual wielder is H U G E in Baldurs Gate 3. main135s • 7 min. Sleep spell is the perfect non-lethal option at low levels. The forge will turn blue. Spirit Guardians is one of the best spells in the game and for the level range we have access to, Spiritual Weapon is a great use of a cleric bonus action. The best Cleric multiclass options in BG3. Adamantine Mace. Doing so does not extend the duration of the spell any more than sustaining it once does. Wizards are perhaps one of the more interesting classes in Baldur’s Gate 3. It’s best to summon it where you want it to be initially. Contents. Divine Intervention is one of the most powerful and effective spells in Baldur’s Gate 3. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. It disappears if you haven't made a normal attack first which is a bit strange. +1 on a D20 is 5%. Weapon Skills. There's ways it can definitely mesh, tho you may be bonus action starved like being unable. This rare mace grants an extra two Lightning Charges whenever you deal lightning damage with a spell. ) to any attack and damage rolls made with this weapon. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. Respeccing allows you to play a build which is viable at low levels and then switch to a build that is only viable at high levels. In the PHB sneak attack is limited to finesse or ranged weapons. Holy Wrath: Barbarian 6/Cleric 6. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. When you cast a spell as a bonus action, you can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action. So im guessing the dagger would be needed for that. Upscaling Hold Person and Command is often better than any other 3rd level spell in my experience. If you bump Barb or Fighter, you are most likely doing so for at least 5 levels for Extra Attack; but that isn't adding much. If you have two bonus actions, then you. The hard limit is 4x caster level,but you'll never realistically get that high. Companions have their own set of stats, abilities, equipment, lore, and more, which make them unique from one another. Infernal Rapier can be obtained through Wyll's questline after the point of no return in Act 2, assuming the player chooses the right dialogue choices. ← All Evocation Spells In Baldur’s Gate 3. You can have multiple spiritual weapons at the same time As far as I can see, there is nothing in the spell description that would prohibit you from casting the spell. Barbarian’s main ability score is Strength, and by level 8, with two ability improvements, you can. • 6 days ago. Multiclass Guide - create amazing builds! - Baldur's Gate 3 (BG3) This post will go in-depth on Multicalssing in Baldur's Gate 3. If you spend a move action directing it to attack a target, it will continue attacking. Join. It's the spear that you get from combining the broken parts. For those who want to use them they can be game breaking. When the wielder deals damage with this weapon, they gain 2 Lightning Charges. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Cut out entire Githyanki Crèche in order find some kind of Solar lance hidden trigger. Basic attacks are better than Sacred Flame, (ideally crossbow hit then switch to shield each turn), but Cleric spells are also strong with burst damage using guiding bolt and cause wounds, and control spells like hold person. Spiritual Weapon: TridentHere’s what you’ll need to do to quite literally charm the pants off of every character. Spiritual Weapon is a Level 2 Evocation Spell. Prepared Spells: You can prepare three spells before starting the new adventure. Even if you have already a meele damage dealer, it is always good to have another damage dealer class that gain bonus from DEX, due to the fact that DEX damage dealer willl use different armor, different weapons (finesse) and ranged weapons. This is amazing because you can use bonus action AND it doesn’t cost concentration. In my opinion clerics are behind other casters in the current state. 2. r/BaldursGate3. It can Fly using its Movement Speed. Could cast a cantrip though) 2) Guardians +Spiritual weapon attack 3) Finally free action to do what you want. An important thing to remember here is to. -The case for flaming sphere: At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You can sustain the spell multiple times in the same round in order to have the Spiritual Weapon attack multiple times. Sacred Weapon is an Oath of Devotion Paladin Action. The Tharciate Codex. If any of your characters has the chance to learn this Reaction, take it. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. This takes after 5E. Jekko Jul 21 @ 9:20am. Though of course it will help you to make any kind of Weapon and Armour mod. The weapon is considered Ethereal, and immune to Lures, Psychic Damage, Poison, and resistant to many others. Master of Short Rests: Bard 7/Warlock 5. #6. Login Register Spells. kalarepar. Lack of spiritual weapon is noticeable with their current action economy. If you take that dual wield feat, you can dual wield those versatile weapons in one hand in both at the same time. How to Multiclass Select Add Class on the Level-Up Menu. You can find her near the beginning of your campaign, on the east side. 3d4 (3~12) Thunder damage. Your proficiency bonus is doubled for any ability checks that uses either of the chosen proficiencies. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. 1. Since the release of EA please ensure anything you say you have at-least checked throughly (same goes for people saying guidance/bless was not applying to rolls, which it does. fathertime25 • 3 yr. Please contact the moderators of this subreddit if you have any questions or concerns. Besides that, the spell is also commonly found in scroll form. Skinburster Force. Fun fact: you can use spiritual weapon to activate levers by attacking them. Edit: I should say it feels terrible compared to tabletop, where it is really really good. Classes. Drawing the ammunition from a quiver, case, or other container is part of the attack. Fighter. Bards can play a drum, flute, lute, lyre, or violin. Us, 3. And Spiritual Weapon. BG3 has a problem - Many of the 'unique' magical. Each round after the first, you can use a move action to redirect the weapon to a new target. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! 8. Especially when you have such a long gap. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. Enchantment (+1, +2, +3) This weapon is magically enchanted. Glyph of Warding is better than most of those. Lathander's Blessing – Once per Long Rest, when your hit points are reduced to 0, you regain 2-12 hit points. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. Showing 1 - 7 of 7 comments. You. There's also multiple interactive sections that you can see when you. There is information there that may already answer a question you may have. 2 Level 2: Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited duration of 10 turns, so while it will last for the whole battle, you'll have to resummon it for subsequent battles. ago. Shar's Spear of Evening. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. 5d8. Damage/Effect. I’m in act 2 on my ranger run and have a small army (12+ summons regularly). This list will focus on weapons and armor that are the most useful in more general terms. To add to this, a single level in wizard, now go learn misty step from a scroll. ResolveLeather. The weapons also have around 15 HP each, making them fairly strong. ago. Make sure you pick Pact of the Blade at level 2 of course. It should have infinite downwards movement while flying, with only upwards and sideways counting. 6 million earned for the devs after Steam 30% cut. 2 Level 2: Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited duration of 10 turns, so while it will last for the whole battle, you'll have to resummon it for subsequent battles. Or to explode Oil/Liquor barrells in combat. txt. 2d6+3 + 2d6 for two short swords is better than 3d6+3 for one great sword. Damn that just broke my heart. BG3 has a problem - Many of the 'unique' magical. The other of course is feats but every class gets those. Worth saying, because a lot of the commentators have claimed that they are indestructible. As it currently stands, there is never a reason to cast witch bolt instead of say Chromatic Orb: Lightning. If you have a cleric class that gives you martial weapon proficiency, you can use any 1h/non heavy weapons with your Dex bonus, too. My understanding is that on the turn you actually cast the Spiritual Weapon Spell, casting it is the bonus action and making a melee attack with the spiritual weapon would be your action. Hey, thanks for the mod! Is there any chance to set the initiative of the weapon to the same value as the one of the summoning character? The main issue with this spell is that it often doesn't have an immediate effect as there can be multiple enemies and allies before the weapon gets its turn, giving opponents chances to destroy it or simply survive and do damage in the meantime. Spell scrolls can be used by anyone. 4. Paralyzing Ray is a spell that, well. If you're going to maintain concentration then spirit guardians is always better. As we’ve explained in our Baldur’s Gate 3 review, we love BG3, especially knowing that Halsin will. Only one Spiritual Weapon may be summoned at any time. Then add ranger beast companion and familiar and you’ve got a small army going by the time you rock up to Last Light. Handaxe. See full list on baldursgate3. You can use your action once to attack, then activate War. Pretty sure this particular hammer doesn't work with GWM because it's Versatile and not Heavy, you'll get the bonus attack for killing/critting but the -5/+10 doesn't apply. At the outset, "can" indicates that taking the bonus action is optional; it doesn't say that having cast spiritual weapon you must dedicate yourSimple Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 15 Weapon – The. OP was specifically referencing a 4th-level fighter. There a some Nice gloves like, get to 16 Dex, Get Profiency with Bows, Get 23 Str. Potent Spellcasting problem. Elemental, 4. Here’s a list of potential Baldur’s Gate 3 console commands: Ctrl+1: change paper doll armour type. Gather your party and venture forth!Spiritual weapon is a great spell. After the ability is used, it will be permanently removed from the character that used it, persisting even if the user respecs and gains. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Re: Thrown Weapons and Extra Attack. Spiritual Weapon is a bonus action, and its subsequent movements and attacks are all bonus actions. Each time it is sustained it sets the expiration time of the spell to the end of the next round. In BG3, Spiritual Weapon is a summon that can be attacked and destroyed. If you rolled a d20 against a target's AC, you attacked. Ammunition. Here are 10 gameplay tips and tricks for playing a Life Domain Cleric in Baldur’s Gate 3: Heal Allies: focus on healing allies vs doing damage so your heavy hitters can spend actions and bonus action doing damage. use the bellows so it glows red hot. Bloodthirst. Damage: 1d8 + 1. Spears can additionally be Thrown, dealing the same damage they would when used for. This is crucial to know as you can ping away with a 1-8 crossbow all day and get nowhere. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. And here’s where you can expect to find the Orphic Hammer fast in BG3: Agree to Raphael’s proposal or steal it in the House of Hope. Owned by Anders, who you meet as part of. Baldur's Gate 3. Classes that can gain Weapon Bond. The Blood of Lathander. "The spiritual weapon nerf broke my heart. The best ring, in our opinion, is the Burnished Ring. Thank you for posting to r/BaldursGate3! Please be sure to follow our sub's rules, and also check out our FAQ post for information regarding our community wiki, creating builds, and other general questions. 1. So, it can be used alongside other spells. In BG3 you can sneak attack with anything. You combine that with an occasional burst heal and range damage ability. 5m: Two-Handed. Great Weapon Fighting will apply though, as it's a 2 handed melee weapon. By Omer Dursun On Sep 4, 2023. Your character can typically have one melee weapon and one ranged weapon equipped, like a great sword and crossbow. ago. Once you have bonded a weapon to. BG3 is the third main game in the Baldur's Gate series. It receives the following Class Action:Warlock – The Pact of the Tome at Level 5. It is not the same as a Bladesinger, but it get's as close as it can be for BG3. I am a bot, and this action was performed automatically. Level 5 – 8: +3. Equipping this weapon gives you Immunity to falling damage. TWF will do far more damage if your weapons have any added damage. I have no explosives. If you have two bonus actions, then you. . Best Weapons in Act 1. Round 3: Spell, weapon attack, dodge, or cantrip. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. You can be a strength-based wielder of shortswords all day if you really want to be. All clerics would normally get access to that 2nd level spell when they reach 3rd level, and the. Duration: 10 turns. Main article: Enchanted item. This is an important quest item as it’s the only weapon. This weapon gives you double strength modifier damage, comes equipped with a +2 weapon, and allows you to use a special ability. These magical weapons are the best BG3 has to offer in Act 1: Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). On a hit, the target takes force damage equal to 1d8 + your Spellcasting Ability modifier. 2x Minor elemental, 5. ArtOfFailure • 13 days ago. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. Warlocks get Pact of Chain familiars and can summon an elemental with an Eldritch Invocation. You can only use a bonus action. This is Aming4Gaming, and today we're aiming for advanced gaming!. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it to. BG3 is the third main game in the Baldur's Gate series. So yeah, you can throw stuff, but. Spore Druid can have like 6-7 alone by level 6-8, and Conjuration wizard with the right spells can have a few as well. For how many seconds can you remember having summoned a spiritual weapon?Follow SmartName on:Twitch - - Abyss Beckoners' Demonspirit Aura is a tough trade for most summons, but I discovered through testing today that the cleric's 'Spiritual Weapon' gains the resistance bonus but is immune to the madness effect so failing the role doesn't matter. Allies within 9m also regain 1-6 hit points. Trident. to most of them). Due to how immunities to enchanments are handled, this does. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. It can Fly using its Movement Speed. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. It does have health and can be. Gather your party and venture forth! As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. [UnpackedData>Shared>Public>Shared>Stats>Generated>Data] Typical weapon entry might look like this: new entry "WPN_Longsword". The base game cleric only really has sacred flame- a dex save for 1d8 radiant damage, and a mace (part of starting equipment) for 1d6+str bludgeoning. Just wanted to show that you can respec into Cleric on multiple characters, use Divine Intervention to get the weapon and then respec back to your original class to. It such bad movement range that it can't ever catch up to any enemies if they have a. Weapons can have various special properties: Property. The githyanki-exclusive bonuses can also be enabled by being disguised as one. That way, you don't need to keep on finding your weapons on your inventory every time Weapon Spells ⚙️ "weaponSpells" - Removes weapon abilities (like Cleave, Smash and Pin Down) from all weapons Classes Barbarian - Level 2: Reckless Attack - Both the Interrupt and the Spell can only be used on the first attack of the turn -. ago Incredibly easy to exploit. Spiritual Weapon is a level 2 Evocation [force] spell that conjures a floating weapon for one round per level. Here are the steps you can follow to use the Send To Camp option directly: Open up your inventory by pressing I on your keyboard. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. Inner Peace, Outer Rage: Barbarian 8/Monk 4. Once you do that, you can export the game files, and find the Weapon. Summons a floating weapon that can attack enemies. Place the Blood of Lathander on an altar. Description. But it seems to get skipped almost (or maybe always) on the first round through initiative. Silver Sword of the Astral Plane. You also add the corresponding bonuses (+1, +2, etc. Only one Spiritual Weapon may be summoned at any time. Cleric of True Knowledge: Cleric 10/Wizard 2. The simple answer is; so they have something different to target. On subsequent turns, the 2 acts combined of moving the spiritual weapon and making a melee attack would be a bonus action. BTW, Call Lightning can be cast twice in BG3 if you are hasted, so this can get crazy. Meanwhile. Updated November 4, 2023 by Erik Petrovich: BG3 has been out for a short while now, and over the last three months or so, ideas on what makes for the best BG3 builds have changed – in this case. Round 3: Spell, weapon attack, dodge, or cantrip. Mimics can steal your equipped weapons (you need to loot it back from their corpse so avoid pushing them off the cliff) or maybe your characters were disarmed during battle by a Disarming Attack or the Heat Metal spell. Activate the forge again now that it's blue, insert a mundane item. Upon leveling up, players can open the Level-Up menu and select Add Class on the upper-right-hand corner of the Level-Up screen. Also, side note but you can change the vertical height of the toolbar to help fit. Only one Spiritual Weapon may be summoned at any time. The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Then add ranger beast companion and familiar and you’ve got a small army going by the time you rock up to Last Light. It can even serve for other martial classes running Hill Giant gloves, then placing those points into Dex to get this. Yes, bonus action for hunter's mark/hex reapply may reduce this, but BG3 has a lot of switching between ranged so typically you often have rounds you can't melee attack. Level 3: R emove the Sanctuary spell and get Spiritual Weapon instead. And a Spiritual Weapon weapon attack. Spiritual Weapon is a Level 2 Evocation Spell. - This is a first to me, indeed, 6d10 damage for a lvl 1 spell slot is insane, that. Duration: 10 turns. On any round that the weapon switches targets, it gets one attack. The best Barbarian multiclass options in BG3. Once you have the haste spell, there will be particular. Choke points and locations your enemies HAVE to move to are also great places to summon it. Everyone can already cast multiple levelled spells on their turn in 5e. 1. For every other melee weapon, you're gonna need high strength. The Shouting Fencer: Barbarian 7/Rogue 5. 9 Holy Warriors (Paladin, Wizard, Cleric, Cleric/Paladin) In contrast to the BG3 team composition of Team Patrons, the Holy Warriors have a heavy focus on the power of light to make a difference. Here are the types of spells in Baldur’s Gate 3. wiki. Screenshot by Pro Game Guides. Mikaleus • DRUID • 3 yr. If you have hex active, then you can dual wield shortswords (as an wood elf) for 4d6 damage +3 damage (+6 damage at present due to the bug). Bonus Action Heal: Make the most of your bonus action heal in conjunction with primary action based heal. Baldur's Gate 3 features many mechanics that, once mastered, can greatly enhance your gaming experience. Get the bark, then go back to the underground forge that was in the blighted village. Some of the best Finesse weapons in Baldur’s Gate 3 are listed. For example, a damaging Cantrip like Fire bolt can not only be used to light up candles or torches. Next, the Nyrulna Trident. When the Splint mould is used at the forge, you're rewarded with the Very Rare Adamantine Splint Mail, which exceeds the stats of every other piece of gear you can make. Tips for fighting Grym. Music in the Blood: Bard 7/Sorcerer 5. Holy Warrior: Cleric 7/Ranger 5. For instance, Athletics (STR) and Acrobatics (DEX) improve a character's ability to swim, jump, climb, and even become nimble whenever necessary - important for navigation environments. If you respec your cleric, the Devotee's Mace does not go away. Weapons are usually obtained as rewards. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. Once summoned it has its own action economy and can be moved and attack without cost to the caster. Fireball's only great advantage is an envoker can cast it and friendly fire can be ignored. Witch bolt is about as low tier of a spell as true strike and both should get homebrewed for the game so that they can be viable. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Selune's Spear of Night. This means that the mace is doing the same average. But, if you want to maximize the use of a Wizard, you need to consider the best build for Wizard in BG3, which means using the best spells, races, subclasses, and. Save again (usually crashes after save). you must use a finesse weapon and have either Advantage or an Ally within melee range of the enemy to do a sneak attack Finesse weapons are Daggers, Rapiers, Scimitars and Shortswords none of which you can two-hand sorry. talivus • 46 min. A quarterstaff is a melee weapon, so you'll use it more effectively the higher your strength. So an attack with a rapier starts with a 1d20+Dex or Str mod (BG3 automatically picks whichever one is higher). ago. Join. This is an instructional guide and template to be used by anyone who wants to create BG3 Weapons and Armour mods. Yes, attacking with both weapons will use both your action and your bonus action. In the self-same trial you can use command:drop or disarm to get a copy of a weapon your characters have. Login. Multiclassing Guide by Phantomsplit. It. Here’s an exhaustive list of all the BG3 spells in the RPG. Ctrl+4: show interactable objects. You can still take damage from area spells. This ability creates a legendary mace in the cleric's inventory and immediately equips it. 38 Adorable-Strings • 3 mo. Baldur's Gate 3 Top PageWhen I cast spiritual weapon it rolls initiative and enters the initiative order. Fun fact: you can use spiritual weapon to activate levers by attacking them. It doesn't scale great, the damage isn't meaningful at this level, and the 20ft speed on it is actually crippling as you have enemies at this level that have a lot more mobility and ways to get away from it. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. But I don't see an option to attack with spiritual weapon. Allows you to cast Planar Ally: Cambion once per Long Rest.